Abstract de la publi numéro 16103

Many methods in computer graphics require the integration of functions on low- to-middle-dimensional spaces. However, no available method can handle all the possible integrands accurately and rapidly. This paper presents a robust numerical integration method, able to handle arbitrary non-singular scalar or vector-valued functions defined on low-to-middle-dimensional spaces. Our method combines control variate, globally adaptive subdivision and Monte-Carlo estimation to achieve fast and accurate computations of any non-singular integral. The runtime is linear with respect to standard deviation while standard Monte-Carlo methods are quadratic. We additionally show through numerical tests that our method is extremely stable from a computation time and memory footprint point-of-view, assessing its robustness. We demonstrate our method on a partic- ipating media voxelization application, which requires the computation of several millions integrals for complex media.