Bibtex de la publication

@Article{ FoBaGuPa2009.1,
author = {Forest, Vincent and Barthe, Loïc and Guennebaud, Gael and Paulin, Mathias},
title = "{Soft textured shadow volume}",
journal = {Computer Graphics Forum, Eurographics Symposium on Rendering 2009},
publisher = {Eurographics},
address = {http://www.eg.org/},
year = {2009},
volume = {28},
number = {4},
pages = {1111--1121},
language = {anglais},
URL = {http://www.irit.fr/recherches/VORTEX/publications/rendu-geometrie/EGSR2009_Forest_et_al.pdf},
abstract = {Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.}
}